
We all know that MMO is short for MMORPG, which is a pretty
spectacular thing. When you consider the amount of effort, scope,
time and money that goes with it, they are truly the giants of the
gaming industry. What a pity, nowadays, many MMOs are lacking in
the RPG part. Someone explains it in this way: People don't wanna
make really big storylines because everyone would want to do
something different at any point of the game, not to mention that
in an MMORPG there is no end to the story so what you do really
amounts to nothing. So the developers feature the leveling and the
stats, but nothing of the large sense of place and storyline that
the genre hails as its namesake.
Many MMOs succeed in being MMOs, but fail in being a RPG. For
example in EVE Online, a game in which everyone exists in a single
galaxy, the breadth and scale of the game world is breathtaking.
The interactivity and socializing featured in the universe is
brilliant. However, some feel it poorly implements the roleplaying
part of the game, and the roots of the term do define what most
MMORPGs are fundamentally aiming at: being an RPG with massive
players. It seems that the developer try to prove it is an RPG
because you can level up, instead of filling a role in a story.
Roleplaying games means you are playing a role, acting as yourself
or a game character, and fulfill quests, which should be
interesting or meaningful in and of itself, not only just another
way to get phat lootz. But many MMORPGs just allow you the simple
choice of picking a race and class and those choices decide which
way you will go. A real Roleplaying game, such as those in the
Never Winter Night series, has an epic storyline, which you have to
read carefully to learn what will happen and what to do next. Yes,
these games have many choices which may lead to different endings,
but it is too difficult to be applied in MMORPGs, so I am not that
critical.
I just learn that the new expansion of Eudemons Online, Demon
Rising, will release its new quests following The Vengeance of
Alamut. The story of Almaut: It starts with unavoidable
consequences of undoable mistakes. Once he was a knight of the Holy
See, but his fame bred jealousy and tried to send him to hell. A
nefarious plan was hatched to kill his beloved wife … That`s
why Alamut returned as a demon and launched this attack towards his
motherland.
BENEATH THE LAND OF THE DIVINE KINGDOM
A PLACE WHERE ALL DEMONIC SPIRITS ARE HELD
A DEMONIC HELL THAT HAS BEEN SEALED FOR HUNDREDS OF THOUSANDS OF
YEARS
NOW THE DEVILS HAVE AWAKENED
SOME HAVE EVEN ESCAPED THEIR FIREY PRISON
TO ANSWER THE CALL OF THEIR VICIOUS LORD
DETERMINED TO CORRUPT THE MORTAL WORLD

Though Alamut has been suppressed temporarily, the mighty heroes in
the land had to face the full might of Demon Hell. You have to
unseal the 8 chambers in a sequence to defeat the Demons and save
the world.
THE GATE TO THE UNDERGROUND WORLD IS OPEN
ARE YOU PREPARED FOR THE ULTIMATE BATTLE?
Another piece of good news is that WoW is investing in new
technology like phasing to try to create alterable simulations and
replace the predictable everything will reset in T - minus 6
minutes environments. Let's expect the best roleplaying, which was
set in a game that had absolutely zero over-arching story, just a
setting and some rules, because it's roleplayers who truly bring
roleplaying to games.

What's more, someone said that The Old Republic is also a great
roleplaying game. However, to my eyes, its characters models don't
look so good, lol.