've
been on this closed beta and open beta for the past few months, and
here are my impressions so far:
- Typical Korean architecture. You have basic classes, and oh my
god you get a job upgrade. In a break from the stupid grind
requirement that Lineage II demanded from players, it's an
"Ascension" by level 10.
- Extremely irritating "sticky targeting", and very impossible to
try to dictate range and pull, especially when in melee.
- Impressive server performance so far. Ten minute server restarts
have lasted for ten minutes instead of the "We are going down for
an hour" which end up lasting for 8.
- Aion Generica. So far, this game hasn't innovated, nor
evolved much
beyond the typical Korean spectrum. It caters especially to the
Asian player who gets lost when put in an open world setting and
needs to be pushed down a path. As a liberal-minded individual this
annoys the heck out of me. I've spent two years in uniform being
forced down a path and I'm not amused by being made to follow a
road again by a game that's supposed to entertain
me.
- Boring class design. Played all four classes, gave all eight
advanced classes a go. None of them impressed me.
- Spectacular music. The scoring is the most inspired I've heard so
far for a MMO, certainly a trend NCSoft picked up from Lineage II
and hasn't failed in that department, and still continues to
impress.
- Has a PvP and PvP ranking system that has some interesting ideas,
but yet falls short of expectations
- Last point, and I always make it a point to never emphasize
graphics. The engine runs well, decent framerate, and has some
interesting animations. But still, very much generic Korean
generica.
Overall, not a game I would take my wallet out for. It has some
interesting ideas but the overarching Korean generica just made me
bored. I don't really understand the hype surrounding this MMO.
Next, please.