Greetingz,
Anyone interested to play Phoenix Dynasty Online? Its a 2.5D
Free-2-Play MMORPG based on the ancient feudal China where 4 nation
states Qin, Zhao, Chu and Chi vie for power and glory of ruling one
China. You can play a Paladin, Assassin, Wizard and Priest class.
Each class can choose one of 5 elemental powers Metal, Wood, Water,
Earth or Fire, each with its own combat properties and strengths.
The game features hundreds of quests and each nation has its own
set of quests. I just created a guild there and would like to
invite anyone interested in playing this game, and well, join our
guild :D The story is as follows and if you do play, whisper my IGN
Lord_Venus or reply here. Go here to visit the game's website.
Game Story -
Phoenix Dynasty Online
When the Spring and Autumn period of Chinese history came to a
close, the following 200 years were filled with non-stop strife.
Four kingdoms -- the Chi, Chu, Zhao and Qin -- fought each other
for the Mandate of Heaven, for absolute supremacy over China. The
battles fought during this time would go down in history as some of
the fiercest ever seen. This time in Chinese history is known as
the Warring States Period (475 BC - 221 BC). It ended when the Qin
finally united the country.
The game takes place in the twilight years of this time. Battles
between the four dynasties have grown to truly epic proportions. To
those alive in this tumultuous time -- those without the benefit of
historical hindsight -- it truly feels like the end of the
world.
Armies of incomprehensible size march on one another. At any
given battle, 100,000 heavily armored soldiers take to the field.
By the end of the day, the crows and ravens and other scavengers
will have tens of thousands of fresh corpses on which to feed.
Generals move military divisions like games pieces on a chessboard,
insulated from the dust, sweat, blood, and tears, emotionally
detached from the plight of the common warrior. They fight on
behalf of the Kings of Heaven. Their decisions affect the course of
history for centuries to come. They are gods amongst men.

With the introduction of light infantries and highly mobile
calvary units, military engagements now erupt with lightning fast
speed. But instead of ending any given conflict sooner, it has the
opposite effect and prolongs wars between feuding kingdoms.
Commanders learn to dig-in and fortify their positions as a
response to rapid-fire calvary incursions; siege weapons are built
to devastate platoons of pikemen and spearmen long before they get
within melee range; castle-towns become impenetrable bastions deep
within contested territories, requiring the introduction of sappers
to burrow beneath reinforced walls. It is the next step in the
evolution of Total War.
The most famous of the massive fortifications is the Great Wall
of China, built to slow down the incursion of barbarians from the
north. Villages and towns that can't afford to defend themselves
become quite mercenary with their oaths of fealty. Shifting
allegiances help to ensure that feudal lords stay ever alert for
treachery. The Art of Betrayal becomes nearly as important as the
Art of War.
Yet, troubled times breed heroes, it is said. Not everyone is
content to pick sides. Originating in a small, hidden village whose
elders are infamous for their unparalleled wisdom and knowledge of
the martial arts, a new kind of philosophy arises and with it a new
kind of warrior. The "Zhu Zi Bai Jia", as their revolutionary ideas
are collectively called, becomes a more important weapon than
either the sword or spear. Lasting change isn't implemented at
sword point; it is implemented by teaching a kingdom's leadership a
new way to see the world. And that is just what the
warrior-philosophers of Phoenix village set out to do.

As a new recruit in this neutrality movement, you'll be required
to learn Life Skills and Battle Skills, and to move between the
different Warring States like a gypsy nomad. In time you'll find
yourself in the legendary city of Sun City, the commercial center
of the Zhou Empire. Of all the cities in China, this is the one
true sanctuary. Every where else, you must tread carefully, hand on
hilt, and ever vigilant lest death find you unprepared and take you
before you've fulfilled your destiny.
The Zhou Emperor resides in Sun City. He is a puppet ruler,
however. His warlords refuse to acknowledge his orders, all the
while plotting to overthrow his dynasty. They commission the
construction of a secret passage so that their spies and troops can
come and go as they please by-passing the king's sorry excuse for
security. While the Emperor is distracted with hedonistic
pleasures, subversives work fervently to turn the common folk to
their cause.
The burden of strife weighs heavily on Sun City. Soon, it must
fall. The common people plot more openly with one another, forming
alliances, swearing allegiance to one warlord or another, and
preparing for the worst. To make matters worse, anarchists plot to
destabilize the efforts of all the warlords together. They fight
for a master who yet remains unknown...
Rumors run rampant. Factions are fighting one another openly in
the streets. The chaos is barely contained, and threatens to
explode into full-fledged warfare. It seems that this new force is
quite effective.

With so much chaos ruining the world, more and more people turn
toward the Zhu Zi Bai Jia. The martial arts teach people how to
defend themselves. The most famous martial artists are widely
renowned. Among them is Master Luke, Royal Trainer,Priest White,
and Mage Laurel, who goes by the title of Supreme Warlock. Despite
being close friends and sometimes even allies, they each choose to
support a different warlord for their own personal reasons.
As the game opens, one final action lights the fuse that
threatens to blow society apart: the Zhou Emperor disappears.
Who would want to kidnap the Emperor, and why? This is the
mystery that has the city talking. Whereas before, the common folk
were preparing to flee in advance of all-out war between the
different factions, now they're staying behind, waiting to see who
fills the void left in the Emperor's absence.