http://en.wikipedia.org/wiki/Call_of_Duty:_World_at_War
The story mode features two campaigns, one featuring the United
States Marine Corps battling the Japanese Army in the Pacific, and
the other following the Soviet Red Army on the Eastern European
Front near the end of the war. One part of a level entitled "Makin
Raid" shows an Allied prisoner of war being tortured by the
Japanese before having his
throat slit by a katana. The player's character
witnesses this scene and is later rescued by U.S. Marines who
liberate the camp.[9] Two other levels were later revealed
by IGN: one involves the player using the machine guns on a
PBY Catalina to attack a Japanese naval
fleet, and the other shows the beginning of the Russian campaign.
In that level, the player and a Russian sniper attack German troops
under the cover of a bombing raid.[10]
Copied from RA3 campaign lineup
World at War will have an approximately two-year long
development cycle, double that of Treyarch's previous title,
Call of Duty
3.[6] The game will be powered by an
enhanced version of Infinity Ward's Call of Duty 4:
Modern Warfare engine - improvements have been made to the
physics model. Environments are now more destructible and can be
set on fire with the flamethrower (which features propagating fire). Bullets can also cut holes in thin wood, making
a gap big enough for the player to climb through.[6] Kiefer Sutherland and Gary Oldman have been cast as voice actors for the game, the former taking the
role of the main character, Sgt. Roebuck.[11]
A full-sized replica PBY Catalina was constructed for motion capture use.[6]
Kiefer Sutherland is an actor from 24 and will voice
over