sorry for digging up an old thread but just to post my few
cent's worth here.. 
this is a good tactic early game wise, and should be used to
maximum effect to deny your opponent fuel and Munitions points. but
make sure you're successful, if not, late game wise, the airborne
company loses it shine when tanks start coming into play [ even if
equipped with the 57mm recoiless rifle upgrade, you will find it
hard to counter a combined infantry/tank attack. ] . and ya, as the
airborne company is heavily dependent on fuel and munitions for the
more powerful weapons in your tech tree [ bombing/strafing runs ]
and i see no reason not to concentrate on it.
this is quite a good theory but it's a bit flawed. all i need to
do is to destroy your M10s first and you'll be a sitting duck.
instead, if you want to flank, deploy a smoke screen and start
firing. add in infantry [ better if you could use rangers or
paratroopers since they got or can be upgraded with AT weapons, but
normal infantry with sticky bombs are also possible if you can't
get them for whatever reasons possible ] and artillery [ or bombing
runs if you're using airborne ] if possible. if you ask why the
smokescreen, it's something to make the enemy start missing his
attacks [ which are usually VERY DAMAGING against your thinly
armored sherman/M10s tanks. ]
again, not bad a theory, but one flaw though. the flamethrowing
tanks are good against infantry, but a good player never leaves
infantry out on their own when tanks start coming into play. and to
charge a tank/infantry force with sherman flails is abit dangerous.
the movement speed of the sherman with the flails deployed is
dangerously low, and this will give me time to pull back the
infantry abit and move up my tanks to cover the infantry.
erm.. it's somewhere in the middle part of the game.. where they
ask you to seek and destroy a group of panther tanks..
anyway, as a general guide, for the allies, you're more
numerically/firepower oriented. you depend on both the close
cooperation of tanks and infantry to hit hard and again, if
possible, artillery/airstrikes. and yes, this is more suited for
early/mid game usage.
For the germans, you're more technologically oriented and more of a
late game hero [ in DOTA terms so as to speak.. ] your tanks, once
upgraded through the kampkraft center, is kinda unbeatable [
espically if you have panthers and tigers mixed in the force ] but
then again, the allied player should ensure that the german doesn't
get to this stage, or it's really game over..