Tried playing Warfare+Rouge, but dual wielding only rocks when
melee mob come atk me, for archer/mage, i still have to run up to
them and kill one by one. Also good when fighting boss as my atk
speed is fast when dual wield. Later in the game the archer/mage
give me hard time. And rogue's trap only rocks early game, later it
doesnt hurt enemy that much, but good at drawing aggro
anyway.
Now changed another charater, using conjurer(Earth+Spirit). Core
dweller and lich king helps alot, the lich can kill, the core
dweller draws most of the aggro. Then i use ternion atk on my
staff(3projectile) to atk the any type of enemy at ease, cos they
all attacking my summons.
Heard that spirit+nature rocks even more when cos with nature,
summon outsider can stay forever. And this combo has most summon
units(2wolves,1 nymph, 1 lich king, 1 outsider+1 enslaved
enemy).
If compare it to diablo2, the graphics is much better, that's of
cos, since diablo2 was some yrs ago already.
The map is quite linear, very straight forward, it's like there's
only 1 path that u can go forward.
Balance between classes is not that good, they may need to adjust
things in the patch to make melee classes more worth playing.
it's still very buggy.