
Spirit Javelin
Type: Active
Description: Consuming only 200 stars, for a
period of time you will have unlimited use of throwing stars from
the deck of stars that you casted Soul Javelin with.
Max Level 30: 25 MP, 120 seconds duration.
Comment: When you activate Soul Javelin, 200 stars
will be consumed from your current deck. During this time period
with the buff activated, you will not consume stars when using star
throwing skills (unlimited star usage). A clever way of extending
the Night Roads' inventory in reality. Is this skill worth it? Look
at Triple Throw below..



Triple Throw
Type: Active
Description: Throw 3 shurikens at once against one
enemy.
Max Level 30: 20 MP, 150% attack power
Comment: Triple Throw looks exactly like Lucky 7,
but you throw 3 shots instead of 2. Triple Throw can be used with
shadow partner to make 6 hits per throw. It is not known whether or
not if it uses the L7 formula or the claw/star formula.



Ninja Storm
Type: Active
Description: Call a companion to perform a
whirlwind spin, causing nearby targets to be tossed away.
Max Level 10: 16MP, 150% attack power, 60% success rate, 150
distance.
Comment: A semi melee skill for the Night Road
class. Tornado does have a probability rate of success in tossing
mobs away. It seems also that enemies maybe tossed around at random
directions... they are either tossed away or dragged over. The
affected targets will also be stunned instantly upon being tossed.
Since patch 1.2.71, Ninja Storm's knockback range will be
determined by skill level.



Maple Hero
Type: Party
Description: Party members will receive a %
increase in their AP stats (STR, DEX, INT & LUK) for a period
of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT
& LUK
Comment: Exactly does what the description says,
10% more power for everyone.

Fake
Type: Passive
Description: Ability to forsee enemy movements and
evade with quick reflexes.
Max Level 30: 30% chance to completely avoid all enemy
attacks.
Comment: Flexible Body's ability to dodge is
calculated separately from your base avoid stats. When Flexible
Body kicks in, your character will flash in white and the "MISS"
label won't appear. From the latest patch it looks like your
character will automatically "smile" (F2 expression) when Flexible
Body got you the "MISS".


Showdown
Type: Active
Description: Challenge the enemy: the monster's
defenses will rise, but so do its EXP & droprate.
Max Level 30: 40 MP, 40% effect (100% success rate)
Comment: Challenge is a single target, mid range
Disorder like skill. Yes they will give 40% more EXP and droprate
upon being challenged. Probably useful for finding drops from low
spawn monsters. But don't expect to use this inside a mob.


Ninja Ambus
Type: Active
Description: For a period of time, ambush the
enemy by laying traps. Amush works on up to 6 targets.
Max Level 30: 43MP, 100% attack power, 12 seconds trap duration,
150% range
Comment: You set a "trap" by casting Ambush inside
a mob.. At least it looks like this way. Ninjas will come out and
constantly attack the monsters being ambushed for a period of time.
The monsters being ambushed are 100% free to move and attack
however. Ambush dosen't work with critical apparently. Since patch
1.2.72T, Ambush deals around 2500 damage every second.


Venom
Type: Passive
Description: Enchant your weapon with poison
venom: making the deadly venom poisoning possible from your
attacks
Max Level 30: magic power, 4 seconds poison duration, 30% success
rate, 60% attack power
Comment: Now every one of your attacks (for
example, savage blow, lucky7, etc) can poison the enemy! From the
videos it looks extremely powerful, doing very high poison damage
over very short time intervals. Some people mention that monsters
can be poisoned up to 3 times.. Enchant Venom start up doing a
basic damage, then as time passes by this damage will repeat about
every second. This starting basic damage is quite random, but the
damage dosen't change after the first time. Night Lord's "punching"
claw can also cause venom poisoning.