Anyway, the above is not a joke.
Take a look at this(extracted from wikipedia)
Super-Beginner
There are people who play on what is called a "perma-beginner",
"perma-noob", "ultra-noob" or "super-beginner", among others. They
basically challenge themselves by not making a job advancement at
all and opt to keep their character(s) beginner for life.
A "super-beginner" is similar to a warrior in its ability points
distribution, except they have no skills and lack the higher
amounts of HP they would have had as a warrior. Most add AP in
strength for damage and dexterity for accuracy. An advantage of
this includes being able to get to use Frozen Tuna (80 weapon
attack) at level 20 and Maroon Mop (220 weapon attack) at level 36.
The Maroon mop has a weapon attack that is twice as high as level
90 weapons. However, they do not have mastery in those weapons, so
the damage they can deal ranges from ten to one hundred percent.
Also, being a "super-beginner" may have fun, quirky repercussions
to it. Plus, with no experience lost from dying, they can venture
into deep parts of dungeons and not care if they die.
There are also several quests that beginners may not be able to do
because some quests have a requirement of a job.