something else
1 pt of luk increases avoidability and accuracy by 0.5
1 pt of dex increases avoidability by 0.25 and accuracy by
0.5
i'm not sure about hands, since they're currently useless i've
heard.
this means that the class with the best accuracy are thieves,
followed by archers, warriors, and lastly, magicians (they don't
need accuracy anyway). as for avoidability, the thieves win again,
followed by archers, magicians, and warriors.
thieves - 3 luk 2 dex per lvl before lvl 40, total of 2 avoidabiliy
and 2.5 accuracy
thieves - 4 luk 1 dex per lvl after lvl 40, total of 2.25
avoidability and 2.5 accuracy
warriors - 3 str 2 dex per lvl (not sure until lvl what), means 0.5
avoidability and 1 accuracy
warriors - 4 str 1 dex per lvl after a certain lvl (is it 50?),
0.25 avoidability and 0.5 accuracy
bowmen - 3 dex 2 str per lvl, 2.5 accuracy and 0.75
avoidability
magicians - 4 int 1 luk per lvl, 0.5 accuracy and 0.5
avoidability
i got this information some time ago, and i find it quite accurate,
though not 100%.