as per title
so many things remade
now sa is getting less and less useful
the smoke no longer stuns and destroy trees
here's the changelog
###########
## Highlight ##
###########
* Remade Storm Spirit (see details below)
* Remade Dirge (see details below)
* Rewrote many different parts of the core game code to improve the
usual performance drop that happens later in the game
* Added a new experimental command -switch to switch player slots
with other players or leavers (requires player agreement, see
details below)
#########
## Items ##
#########
* Blademail: Remade (see details below)
* Cranium Basher: Remade (see details below)
* Heart: Changed the regen mechanism, it now gives 1% non-stacking
passive HP regen
* Javelin: Cost increased from 1400 to 1500 gold and damage from 16
to 21
* Demon Edge: Cost reduced from 2600 to 2400 gold
* Buriza: Recipe cost increased from 1000 to 1200 gold
* Monkey King Bar: Improved damage from 75 to 80 and chance from
30->35%
* Rapier: Now requires Demon Edge and Sacred Relic only and
provides 200 damage instead of 250
* Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600
gold
* Mask of Madness: Amplified damage is now applied at the end
instead of within the duration
* Mask of Madness: Cooldown reduction from 30 to 25 seconds
* Diffusal Blade: Lowered the Agility bonus from 25 to 22
* Diffusal Blade: The purge now lasts the same on non-hero units
like Spirit Bear as it does on heroes (15->4 seconds)
* Sentry Wards: True sight range increased by 100
* Illusion Rune: Now creates 2 images instead of 1, images deal a
little less damage
##########
## Heroes ##
##########
* Storm Spirit: Remade (see details below)
* Dirge: Remade (see details below)
* Venomancer: Reworked Shadow Strike (see details below)
* Vengeful Spirit: Reworked Terror (see details below)
* Bane: Changed how Fiend's Grip works a little (see details
below)
* Silencer: Curse of the Silent is now an AOE effect
* Necrolyte: Now has Heartstopper instead of Diffusion Aura
* Windrunner: Removed attack count limit on Focus Fire
* Rooftrellen: Living Armor is now castable on structures
* Bone Fletcher: Death Pact can now be used on any non-hero unit,
not just allied units.
* Spirit Breaker: Charge of Darkness' buff indicator on the enemy
is now visible to the enemy only when you are 2500 units or
closer
* Spirit Breaker: Has magic immunity when he reaches maximum speed
in Charge of Darkness
* Spirit Breaker: Empowering Haste bonus damage is now implemented
as +damage visible on your interface
* Furion: Sprout can now be directly cast on yourself
* Morphling: Morph now gives him a passive +2/4/6/8 Agility and
Strength bonus when leveling it up
* Pudge: Flesh Heap bonus strength gained from heroes is improved
from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
* Axe: Counter Helix cooldown now scales from 0.6 seconds to
0.7/0.65/0.60/0.55 (245761)
* Lucifer: Lvl? Death bonus damage is now reduced by magic
resistance only rather than both magic resistance and armor
* Lucifer: Reduced Doom's cooldown by 20 seconds
* Lucifer: Devour' cast range increased a little from 150 to
300
* Bloodseeker: Improved base strength from 18 to 23
* Bloodseeker: Reduced Rupture's cooldown from 100 to 70
seconds
* Sven: Improved God's Strength's cooldown from 120 to 80
seconds
* Enchantress: Improved base damage by 10
* Drow Ranger: Improved Marksmanship by 3 Agility each level
* Viper: Viper Strike's cooldown reduced from 80 to 80/50/30
seconds
* Rhasta: Increased cast range on Mass Serpent Ward
* Templar Assassin: Improved turn rate
* Huskar: Life Break now properly slows magic immune units
* Enigma: Reduced Eidolons' bounty
* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180
to 95/110/125/140
* Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and
cooldown from 6 to 5 seconds
* Ursa: Enrage bonus damage is now implemented as +damage visible
on your interface
* Pugna: Reduced Scepter upgraded Life Drain cooldown
dramatically
* Venomancer: Improved Plague Ward cast range and vision
radius
* venomancer: Poison Sting damage type is now lethal
* Bane: Fiend's Grip now wakes a unit up from Nightmare
* Bane: Removed the life degen and enemy suicide mechanism from
Enfeeble
* Witch Doctor: Voodoo Restoration no longer triggers Essence
Aura
* Stealth Assassin: Removed ministun and tree destruction on
smokescreen
* Stealth Assassin: Backstab damage type is now Physical
* Proudmoore: Reduced Captain CoCo's Rum movement bonus
(30%->10%)
* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a
constant 100
* Spectre: Haunt now ends whenever you use Reality
* Keeper of the Light: Rescaled Mana Leak cast range
(1200->550/700/850/1000)
* Naix: Increased Open Wounds manacost from 70/80/90/100 to a
constant 110 mana
* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight
radius reduced by 50%, 29/39/49 damage to 40/46/52)
* Meepo: Earthbind no longer works on magic immune units
* Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
##################
## Modes & Commands ##
##################
* Changed -vr (-VoteRandom) to make your hero pools include 1 of
each Intelligence/Agility/Strength/Melee/Range
* Added a new mode -mo(-MeleeOnly)
* Added a new mode -ro(-RangeOnly)
* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
* Added a new command -mines to count the mines placed
(250362)
* Added a new global command -mc to show multicast rate of any Ogre
Magi on the map (194526)
* Adjusted -ha (hookaccuracy) to count only enemy hooks
#####################
## Gameplay & Performance ##
#####################
* Rewrote camera system so it no longer moves the camera when you
respawn if you are in the middle of controlling another unit
* Rewrote many different parts of the core game code to improve the
usual performance drop that happens later in the game
* Dramatically improved performance during Epicenter
* Disabled some item manipulation code that is specific to warcraft
1.20e from running on 1.21 and above (this is mechanism that
affected droppability of items as soon as you used them until you
issue a new command)
* Hero selection is now automatically restored when you revive from
Aegis
* Dramatically improved performance during Echoslam
* Rewrote Macropyre for some improved performance
* Rewrote Morphling's Waveform. It no longer causes you to lose
control
* Minor Scorched Earth effect optimization
* Rewrote Shadow Word, fixing some minor performance issues and
fixing the buff icon to be more responsive to the current state of
the effect
* Rupture buff icon timing now more accurately represents the
status
#############
## Replay Data ##
#############
* Added lots of new replay data features for game parsers (see
details below)
* Endgame replay data actions now automatically done a few seconds
after 3 players leave
* Fixed some bugs with replay data when host leaves the game
###############
## Cosmetic & Misc ##
###############
* Added a new visual effect for Chronosphere
(PGRU-Unexpected)
* Added a new visual effect for Sentinel Fortify and Scourge
Fortify (PGRU-Unexpected)
* Couriers now spawn 175 units infront of the hero rather than
ontop of the hero
* Glyph no longer refreshes in -wtf mode
* Randomized the second -test warning message time to prevent some
abuses
* Techies plays a special fun kill sound when he kills someone with
Remote Mines and when he does suicide command near the destination
point
* Added a new icon for Venomancer's Shadow Strike (236027)
* Added a new Alchemist win animation (234249)
* Added a new projectile for Lion's attack (Infrisios)
* Added a sound to Tidehunter's attack
* Added compressed Invoker Skin (241826)
* Added a visual effect for Devour
* Added a new visual effect for Lucent Beam/Eclipse
(PGRU-Unexpected)
* Added a new visual effect for Test of Faith when cast on allies
(PGRU-Unexpected)
* Added a visual effect for the LVL? Death bonus damage
* Swapped Penitence and Purification icons (255729)
* Added an optimized version of the effect used by Macropyre
(PGRU-Unexpected)
* Added color coding to the different modes of Ring of
Basilius
* Changed LVL? Death icon (150665)
* Changed Panda's Thunder Clap icon (160613)
* Dark Ritual and Death Pact now show the amount they restored with
text overhead (258956)
* Techies' name now includes the third goblin (77704)
* Improved Roshan's Turn Rate
* Changed Faerie Dragon's hotkey because of a recent conflict
* Changed Undying's hero hotkey to fix an issue with accidentally
leveling up attribute bonus level 1
########
## Bugs ##
########
* Fixed some unintended sideeffects to sharing control in SD
* Fixed a bug with mode entering and -cm
* Fixed a bug that allowed you to deny an ally being healed by
Shadow Word
* Fixed a bug with avalanche hitting a Tossed allied hero
* Fixed a minor bug with dummy units interaction with items
* Fixed a minor coding bug with Toss
* Fixed a very minor bug with Backstab angle calculation
* Put a practical limit to prevent mass -roll spams
* Temporarily disabled the click disassemble on Perseverance
because of some problems. You can still use Courier or Circle of
Power to disassemble it
* Fixed a minor minimap glitch at taverns area for Scourge
Players
* Fixed a visual bug when swapping heroes with Kunkka
* Fixed an area where you could get stuck while using TP
Scroll
* Fixed incorrect Gem of Truesight AOE in recent versions
* Fixed -omsc
* Fixed Phase Boots dispelling Curse of the Silent
* Fixed Proudmoore's name/class
* Fixed Razor's Tavern Hotkey
* Fixed Shadow Wave not bouncing the correct number of times
* Fixed some bugs possible when using couriers
* Fixed some minor bugs that could cause units to retain control
after the game was over
* Fixed some minor bugs with Illuminate caster units
* Fixed some small inconsistencies between Towers
* Fixed the slow duration on Torrent lasting a little longer than
intended
* Fixed Wall of Replica not working on Magic Immune units
* Fixed a few other minor bugs
New French and German translations are nearing completion. Other
languages are in the works as well.
#############
## Extra Details ##
#############
Old Blade Mail
==============
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550
+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions)
returned as magical damage
New Blade Mail
===============
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)
Total: 2200
+22 Damage
+5 Armor
+10 Intelligence
Active: 100% all damage (calculated after reductions) returned as
magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active
Extra Note: Since people regularly misunderstand how this works,
the damage returned is reduced twice, first when you get the damage
and then again when you deal it back. For example, a 300 damage
nuke gets reduced by 25% because of hero resistance, then it gets
dealt back as magical damage, being reduced by another 25% (or
whatever magical resistance the enemy has).
Old Basher:
===========
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220
+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly
New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100
+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives
Old Fiend's Grip
=================
100/175/250 Manacost
40/60/80 Mana and HP cost per second
Lasts 5 seconds
120 Cooldown
100/155/215 DPS
New Fiend's Grip
=================
200/300/400 Manacost
No HP or MP cost per second
Lasts 5 seconds
120 Cooldown
100/155/215 DPS
Transfers 5% of enemies max MP per second to you
Old Shadow Strike:
==================
Decay Damage 10/20/40/50
Initial Damage: 50/70/70/100
Movement Modifier: 50%
Decay Power: 3
Interval: 3
Duration 15
Cast Range: 400
Cooldown: 22
Manacost 90/105/120/135
Venomous Gale:
===============
Releases a Venomous Gale which poisons enemy units it comes in
contact with. Units that are hit by it get a slow/dps like his
previous shadow strike
AoE: 125
Cast Range/Distance: 800
Cooldown: 22
Manacost 90/105/120/135
Old Terror:
===========
Reduces damage and armor of units in an area around you.
AoE: 700
Cooldown: 15
Duration: 20
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
Wave of Terror:
=============
Releases a wave of terror moving forward that reduces enemy units
armor and damage. You have vision over the wave as it moves
forward.
Wave Distance: 1400
AoE: 350
Cooldown: 15
Duration: 20
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
Dirge:
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310
Cast Point 0.45
Hero Class: Strength
Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a
period of time.
Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage
Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300
Note: Often missed, note the cooldown
Soul Rip
---------
Redirects the flow of living energy through a target friend or foe,
damaging them or healing them depending on how many units are near
it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.
Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125
Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently
spawn near each enemy unit and attack them. Zombies have a passive
that additively slow their target by 7%. Zombies cannot be
controlled.
Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds
Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7
Deathlust: If the target the zombie is attacking is below
100/200/300/400 hit points, it gains 50% movement and attack speed
bonus.
Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130
Cooldown: 60
Cast Range: 250
Manacost: 120/130/140/150
Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a
monster. While he's transformed he carries a plague that affects
nearby enemy units. Strength of the plague depends on how close the
enemy is. Amplifies damage enemy units receive and reduces their
movement speed (7%). When a plagued unit dies, its essence is
transferred back to the Undying.
Cooldown: 90
Duration: 30
Manacost: 100
Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers
Units that die under plague release their energy to you. Creeps
heal you for 3% and Heroes for 12% of your Max HP.
Storm Spirit:
==============
Attack Range: 500
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Movement Speed 295
Static Remnant
-----------------
Raijin creates a remnant of himself containing his essence. The
Static Remnant will release its stored energy whenever an enemy
units comes near it. Lasts up to 12 seconds.
Damage: 140/180/220/260
Trigger AOE: 210
Damage AOE: 260
Cooldown: 4
Manacost: 70/80/90/100
Takes 1 second to create after cast. This is not channeling, just
time delayed.
Electric Vortex
-----------------
Storm focuses his energy to rip open a vortex drawing an enemy to
it. This process slows the Storm Spirit down for a brief
period.
Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
Your movement is reduced by 50% for 3 seconds.
Cast Range: 300
Manacost: 100
Cooldown: 20
Overload
---------
Storm Spirit becomes overloaded with electrical energy whenever he
casts a spell. The charge is released on his next attack as an
electrical burst, dealing damage and slowing nearby units.
Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old
overload)
Bonus damage: 30/45/60/75
AOE: 275
Ball Lightning
---------------
Storm Spirit becomes enveloped with energy, losing his physical
form, and travels until he depletes his mana or chooses to stop.
While in this form, he deals damage to nearby units based on how
far his electrical form has traversed. Damage, speed and area of
effect improves per level.
Stops traveling whenever you run out of mana. Deals damage in a
small area around you based on distance traveled.
Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance
traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0
Travel speed and damage AoE improves per level.
You can cast spells like Static Remnant during your roll if you are
quick enough.
Specific interactions with spells/projectiles follow the same rules
as Waveform does.
Replay Data Specs:
==================
- "Ban",playerid,heroid: is sent for each time a hero is banned in
cm/xl
- "id" packets are sent after the mode phase (supports -sp)
- "GameStart",1: synced to time 0 ingame (creep spawn time)
- "9" packets are now sent each time a hero is picked
Switch:
========
If someone wants to switch player slots with an enemy player or
leaver, he
types -switch <slot>. If he types -switch without the slot it
lists the possible numbers that can be used. After a player uses
this command, no one else can attempt a switch for 60 seconds, to
prevent confusion. All players are then presented with a command to
enter to accept, something like "-switch accept" or "-ok". If 100%
of all player agree , then you take the slot of the player you
swapped with and both heroes swap positions. Players
have until the 60 seconds are over to accept the offer.
I hope everyone enjoys this update. Please give me feedback. Have
Fun!
-- IceFrog