Control Powers
Absorb/Dissipate
Energy
This power allows a force user to absorb energy attacks, and
dissipate it.
Difficulty: Any Adept may do this with items such as blasters etc.,
the higher the level the more powerful attacks a Force user can
absorb.
Accelerate Healing
This allows a force user to greatly accelerate their healing
process
Difficulty: Adept to start but this only aids in small cuts etc.
and does not heal them immediately but improves the speed of the
healing that will still take place slowly. The higher the level the
quicker the time healing. No one may heal themselves in a day from
the Force.
Control Pain
Control pain lets a jedi / dark jedi continue a task despite great
pain
Difficulty: Adept for small pains, higher the level the less the
pain is reduced and the greater the pain that can be dealt
with.
Detoxify Poison
Allows you to detoxify poison in yourself or someone nearby
Difficulty: Adept to start, for very complicated poisons Knights
and Masters.
Enhance Attribute
Enhance attribute increases a basic skill, i.e. jumping, running,
acrobatics
Difficulty: Knight
Hibernation Trance
Sends a force user into a hibernation where their body needs less
attention.
Difficulty: Adept
Instinctive Astrogation
Control
Allows a force user to "feel" their way through hyperspace, and to
plot courses
Difficulty: Adept
Reduce Injury
Similar to Accelerate healing, except reduces extent of injury,
doesn't actually heal
Difficulty: Adept for sprains etc., Knight and above for more
serious injuries.
Remain Conscious
Allows you to remain conscious when wounds normally would
incapacitate you
Difficulty: Knight
Resist Stun
Allows you to resist a stun blast
Difficulty: Knight
Short-term Memory
Enhancement
Very useful tool for remembering the exact details of a recent
memory
Difficulty: Adept
Shields of the
Force:
The Ability to raise a defensive Force Shield.
Difficulty: Shields can defend against Energy attacks and other
physical attacks. It cannot last for very long however. In combat a
Force User may raise it as a reflex against Saber attacks. A Knight
can block a saber attack but not be able to raise a shield again
during combat. Masters would be able to raise their shield again in
battle at some point and take another hit from a saber after taking
one already, being able to take a total of 2 attacks before they
lost their abilities to block saber attacks. Often when this is
done, some form of damage is also done to the person raising the
shield. A very direct attack with a saber may kill someone
regardless of a shield. For instance, a saber attacking a hand or
neck or feet will do damage and probably cut the thing in half
because the force shield would block the saber but not stop it. An
attack aimed at a shoulder would probably be blocked but the
shoulder would be cut. Another use of the power, when some other
attack is suspected, and a shield is raised to defend against
something such as shrapnel etc., a Knight may raise a shield to
defend against it. Depending on the type of attack, they will take
damage. They cannot raise another shield after this until they rest
some way. Another use for a Force Shield is raising a small one to
block blaster attacks, a Knight may raise a small force shield the
size of a hand to block blaster attacks, A Force User will
eventually tire though and cannot defend against blasters for
ever.