The run energy upgrade consists of five changes.
1) We have adjusted both the rate at which your energy drains
when running AND the rate at which it returns. Overall, these
changes mean you will be able to spend a greater proportion of time
running than before.
2) You can now sit down and rest anywhere by right-clicking on
the run button, which will recharge your run energy (and Hitpoints)
much faster (the musicians located at various places around
Gielinor provide even faster recharge rates).
3) We have adjusted all energy-restoring potions and food so
that they restore more run energy, to make sure they are still
useful in light of the above changes.
4) Agility has been made more effective for improving running,
as it now reduces your recharge time AND increases the distance you
can run per run energy point. Agility levels 50-99 in particular
have been made more useful, as previously they offered very little
extra running advantage.
5) Agility no longer gives
a boost on free worlds, as it was giving members an unfair
advantage against free users when PKing or resource gathering on
free worlds. Members’ features were always supposed
to be turned off on free worlds to avoid spoiling the game for the
free players, and indeed most of them were (which is why you can’t
use members’ weapons on free worlds, for example), but for some
reason we missed the Agility one. Of course, members are welcome to
also play on free worlds if they want to, but they shouldn’t expect
to have an unfair advantage against free users when playing on a
free users’ world.
Last but not least, some more player ideas have made their way
into the game. You can now weave seaweed nets, and carry much more
seaweed than before. There is also a new herb called wergali.
Wergali seeds can be obtained from Vinesweeper, your compost mound
familiar, or from various monsters’ drops. Perhaps you’d like to
use the herb to gain advantages in Fletching and Crafting? Well,
now you can, as herbalists have discovered a couple of wergali
potions that temporarily boost these skills. Other small changes
concern the Strongholds of Security and of Player Safety, where
only those in need of information will be quizzed, and the magic
spell icons, which have had a graphical update.
Mod Fetzki
Head of RuneScape
In other news...
Your drop potential in PvP worlds is now more accurately
calculated if you've been running in and out of hot and cold
zones.
We have graphically improved the Bounty Hunter potential bar to
represent your earning potential in relation to your target.
You can now watch other players in the Games Room.
The set effect from Guthan’s armour will no longer heal you if
you fail to do any damage, for whatever reason, to the creature you
are fighting, for example if you are fighting mutated terrorbirds
or tortoises without having first weakened them with a crystal
chime.
A check has been added to prevent you getting the same Slayer
task twice in a row.