9 September 2008 - Clan Wars Update
The popular Wilderness minigame, Clan
Wars, has received a colossal update this week.
When you next challenge a player to a clan war, you'll notice a
range of new options that better suits your battling tastes; for
example, you can choose whether players are able to return to the
fray after dying, how long the battle may last, how many kills are
required for a victory, and even what combat styles are permitted
during the fight.
You might wish to force an end to a battle if either team is
reduced to five survivors. This avoids chasing down over-energetic
die-hards who just won't stand still. Oh, and if you prefer real
penalties for failure, you can choose to make players lose all of
their items on death.
Beyond that, there's a selection of arenas featuring a variety
of different landscapes, so you'll have more choice about where
you'd like to fight. Do you prefer obstacles that block
Magic/Ranged attacks or obstacles that don't? Do you like empty
spaces without any obstacles at all? The original Clan
Wars arena will naturally remain available, although some areas
of it have become single-way combat zones.
For the more adventurous fighter, Clan Wars offers a pair of
vast, free-for-all arenas. Just wander in, alone or with friends,
and prepare to fight against anyone you meet. There are no combat
restrictions in those arenas, so you'll have free rein to make your
own entertainment!
Calladin, the Clan Wars custodian, has something new to offer as
well. He'll let you set a friend (or enemy!) as your caller. When
you're in a Clan Wars arena, any chat you receive from that player
will be copied to your head-up display, so it'll be easier to spot
their messages in the chaos of a battle.
So, set your favourite options and prepare to fight,
warrior!
In Other News:
Herblorists may be pleased to hear that Bob Barter, the expert
on herb prices who stands by the
Grand Exchange, is now offering a new service. If you ask him
nicely, he'll look through your inventory and try to combine your
3-dose, 2-dose and 1-dose potions into vials containing 4 doses. He
even knows how to handle barbarian potions and calquat kegs.
If you use a chisel on a large block of granite, you'll now be
able to cut it into smaller blocks for use as Summoning
ingredients.
A convenient right-click option has been added to the ghost
disciples around the Ectofuntus, to help players collect their
tokens even when they don't have the Amulet of Ghostspeak.
One of the skeletal wyverns was appearing as level 158 rather
than level 140, even though it was really no tougher than the other
level 140 wyverns. It's had its level adjusted to match the rest;
this will not affect its difficulty in combat.
Eniola, the banker at the
Ourania Altar, will henceforth expect payment from players
wishing to use his services to collect purchased items from the
Grand Exchange.
Our Graphics team has been busily fixing yet more bugs,
including the following: