Hello? Do you know that it is very hard to think of a route to
make? It takes alot of creativity to make up station names and
designs you know? You think you just find a random word in a
dictionary and just smack that word as the station name? You have
to mix and match words to make up one station name. As for station
designs, you have to think very hard to make one you see? Fictional
routes are like that, it's very hard to think of new elements in
the route.
And also, SGBVE won't sound unrealistic even though the operator
name doesn't sound very nice. In fact, it makes the route more
unique. Only one line, so what? It's at least better than
nothing.
No one cares if any other train doesn't fit into the station or
anything as the station is designed to fit its designated train.
Any other train which goes in, it's just for fun, and no realism is
to be expected.
Please, put your shoes into the route developers' before saying
such things.
The above letter was written by Willis Chong, he appears to have
problems posting this on SGForums, therefore I'm posting this on
his behalf.
As for me, all I can say is, I'm already having tons of trouble
thinking up of fictional names that are sensible and are not dumb.
Names like "Sillytown" or "Thundervale" do not make the cut for
realism.
Fictional routes are tough to make, I can't say I'm experienced
in creating them. You guys don't have any idea how much time I
spend sitting and thinking up of names. After the station names are
done up, then here comes the station architecture part. You don't
just think I jump straight into the creating of the roofing of the
station in CSV, do you? I actually spend an hour designing a
station. All stations on the Blackton Line have a particular
design behind them, and I painstakingly take an hour to draw the
plans out. I already have done up 4 station plans (which are
Townsville, Science Park, Benoi and the future-to-be station
between Benoi and Museum).
My words may sound harsh here, but recently there has been a
sudden surge in fictional cities springing up. It isn't as easy as
you think to design a city's transit infrastructure. The original
plans of Harbourvale City were far from what they are today.
There was no such thing as the Kegstone Line, City Line or even the
District LRT.
A fictional city comes a long way from scratch. The hugest
difficulty about fictional routes, is to create a fictional city
from elements from the real world. Some of my textures are actually
real world textures and they are used in many different ways. For
example, an image of a road viaduct in Singapore can be used to
texture a metro viaduct in Harbourvale.
My routes place an emphasis on station design, because honestly
I think that is the only component that separates your routes from
other typical fictional routes.
Once again, I apologise for the harsh words. I typed this in
reply to Bngauw's comment, "Look, he doesn't even have a station
design."