I would suggest a type of grading system with increased
difficulty of accomplishment on a scale of one to ten. To better
understand my meaning, here's an example.
Level One: Basic track and platform objects are in, with no
scenery in the route. The basic skeleton is completed.
Level Two: Basic track, platform, tunnel and/or viaduct objects are
in, with very little scenery in the route. The skeleton of the
route is completed and finalised and there are curves.
Level Three: Basic track, platform, tunnel and/or viaduct objects
are in, with some scenery in the route. There are some platform
objects, with (a) proper background(s) for the whole route.
Level Four: Basic track, platform, tunnel and/or viaducts objects
are in, with quite a lot of scenery in the route. Every platform
has objects on it, there may be some simple roofing object for
stations done up.
Level Five: Basic track, platform, tunnel and/or viaducts objects
are in, with quite a lot of scenery in the route. Every platform
has objects on it, there may be more complex roofing objects for
stations done up. The .station command is edited fully and meets
the developer's wishes.
Level Six: Basic track, platform, tunnel and/or viaducts objects
are in, with quite impressive scenery in the route. Every
platform has objects on it, the roofs are complex, and the station
layout is realistic and believable. There are some miscellaneous
commands used by the route like .buffer and .doppler, which signify
the developer is putting all these to good use.
Level Seven: Track, platform, tunnel and/or viaducts objects are
in, with impressive scenery in the route. Every platform has
objects on it, the roofs are complex, and the station layout is
realistic and believable. Every command that is used in the route
is necessary and not redundant. There are very few errors in
rendering and most object commands are properly used.
Level Eight: Track, platform, tunnel and/or viaducts objects
are in, with impressive scenery in the route. Every station is
modelled accurately according to the developer's plans. Every
command that is used in the route is necessary and not redundant.
There are almost no errors in rendering (1-2 errors at
most) and all object commands are properly used.
Level Nine: Track, platform, tunnel and/or viaducts objects are in,
with impressive scenery in the route. Every station is
modelled accurately according to the developer's plans. Every
command that is used in the route is necessary and not redundant.
There are no errors in rendering (1-2 errors at
most) and all object commands are properly used. In-train
announcements are in the route (unless your route is
a long-distance type of fictional
route.)
Level Ten: The route has been fully completed and is as of
standards of non-fictional routes. The degree of realism is
extremely high. Your route has almost no more room for
improvement.
Any route that makes it to level three can be released to
developers and moderators to try out, and any route that makes it
to level six can be released to public. This is one of my
suggestion. :)
Nah....If that's the case, ALL of the above ground routes cannot
be released....