Vehicles
One of the most remarkable things about the original Halo was its
incorporation of vehicles, which were seamlessly integrated into
the gameplay in ways that never forced you to make use of them, but
rewarded you for recognizing when it was wise (or unwise) to do
so.
All of the vehicles of Halo return in Halo 2, so you should be
fairly familiar with those that you encounter in the game. For the
neophytes, though, heres a list of the vehicles, along with some
of their attributes.
Human Vehicles
Warthog
Everyones favorite vehicle from Halo has returned in Halo 2, and
its much the same as it was before. This rugged, four-wheel
vehicle is great for speeding past trouble, and in a pinch, your
passenger and turretteer can dish a beatdown on enemy forces. The
Warthog isnt usually capable of taking down enemy vehicles very
easily, though, unless youre manning the turret and can manage to
keep a consistent aim on the target; if you have an AI soldier
manning the turret, theyll usually shift targets too often to kill
any vehicles that get in your way, unless its the only target
around.
One of the new additions in Halo 2 is the inclusion of a gauss
cannon-equipped Warthog. The gauss cannon replaces the turret, and
is intended for use primarily against vehicles. Its much more
powerful against armored targets than the turret, but will only
fire once a second or so, making it less effective than the turret
against infantry. There are only two or three of these gauss cannon
Warthogs in the entire game, though, so its not something youll
really have to worry about.
Scorpion
Although its ponderously slow, the Scorpion is bar none the most
powerful vehicle in the game, capable of dishing out death to both
enemy vehicles (with its main cannon) and enemy infantry (with its
turret, fired with the left trigger). There isnt much else to say
about it, really, as all of its uses are fairly straightforward;
just roll on forward and blast until you can blast no more!
If your Scorpions on fire, its probably time to get out. If you
have a teammate along, they might hop in and drive it for
you!
This latter circumstance will likely arrive more quickly than youd
like, though, especially on the harder difficulty levels. In
exchange for its power, the Scorpion sacrifices both speed and
maneuverability, making it all but a sitting duck for enemy fire.
When you spot one, use it as long as you possibly can, but be
prepared to bail out as it starts to take damage. When the rear
panel falls off, revealing a fire underneath, youre nearing the
end of your vehicles lifespan.
Covenant Vehicles
Ghost
Ghost drivers are awfully exposed to enemy fire. While you can take
advantage of this against enemy Ghosts, the tables will turn when
you try to drive one yourself.
One of the most consistently useful vehicles in the game, the Ghost
is a single-pilot ground craft. Its essentially an extension of
your normal battle capabilities, in that itll let you move a bit
faster, do a bit more damage, and take a few more hits than you
normally would while youre driving it. Its main armament is a pair
of plasma cannons, slightly more powerful than dual-wielded plasma
rifles, but which cannot overheat.
In combat, your best bet is to strafe side-to-side in the Ghost
while using the cannons to blast whatevers in your path; if youre
keeping a distant range between yourself and your target, this
movement should be enough to avoid most of the incoming fire. When
you have an infantry enemy in the clear, you can attempt to ram
them by using the left trigger while moving forward; this will kill
most enemies, but it may merely drop an Elites shields, thus
necessitating a second pass before they die off.
Beware of hills, bumps, and dips when riding around in a Ghost, as
theyre prone to tipping when they hit an irregularity in ground
level at any kind of speed. When this occurs, youll be
automatically ejected; youll have to flip the Ghost back over
before you can get back in.
Spectre
The Spectre is the Covenant analogue of the Warthog, with the
similar driver + turret setup. Maneuverability is good, and
although the Spectre is a tad slower than the Warthog, it has two
slots for passengers, allowing you to load up with one more gunner
than you would be able to with the human buggy. The left trigger
will give you a speed burst.
Wraith
The Covenants heavy tank is the Wraith. This is theoretically
intended to be a counterpart to the Scorpion, but the vehicles are
fairly dissimilar. Where the Scorpion packs a cannon and turret,
the Wraith instead brings a large mortar to the table. This fires
in an exaggerated arc, which makes it difficult to accurately land
shots at long range; all we can say is that youll need a lot of
practice to use this baby with any kind of ease. At close range,
youll have a pair of plasma cannons that will automatically lock
onto and fire at any enemies that come near you.
What can I say? Im a baaad man.
The one "good" thing about the Wraith, at least in the
single-player campaign, is that it moves quite slowly. That doesnt
sound like such a boon, but since the front side of the Wraith is
so heavily shielded, its often easier to just run up to the damn
things and hit the driver until he falls out than it is to actually
destroy it with weapons fire. Since it moves only marginally faster
than a Scorpion, this is easy enough to do, but be careful about
standing in front of a Wraith, as their pilots will often try to
run you down with the left-trigger boost of speed.
Banshee
If you spot a turret while flying a Banshee on a high difficulty
setting, take it out or itll shoot you down with just a few
seconds of concentrated fire.
The sole vehicle in the game capable of taking to the air, the
Banshee is somewhat akin to a flying Ghost, in that it possesses
the same dual plasma cannons, although it does possess a bit more
armor (although still not enough armor) and a fuel rod cannon. When
you first encounter one in the campaign, take a couple of seconds
to get used to its controls; instead of using the left trigger to
accelerate, youll need to use the left trigger to get around. Even
when youre not depressing the trigger, though, youll constantly
move forward, albeit slowly, making it difficult to strafe or hold
your position.
On higher difficulties, enjoy the Banshees while it lasts, because
its quite easy to get shot down while flying one, especially when
youre exposed to hostile Banshees or enemy turret fire. If your
Banshee starts looking like it was reclaimed from a junkyard,
youll want to land and hop out before you take too much more
damage.