Chapter Two
Port Llast
Your base of operations for Chapter Two is the large city of Port
Llast. It's filled with shady characters, confusing motives, and
dozens of secondary quests. Adding to your troubles: While you're
hunting for the cult, the cult is hunting for you. But as you
learned in Chapter One, Desther was just a hired hand. It's time to
start looking for the boss.
A- Kendrack's Barracks
B- To North Road
C- To East Road
D- To South Road
E- Temple of Tyr
F- The Alliance Arms Inn
G- Shady Character
H- Dockhouse
I- Eltoora's Laboratory
J- Ballard
K- Welcome Sign
L- The Cracked Anvil
M- Wanev's Cottage
N- The Eisenfeldt Farmhouse
O- Alhelor's House
Kendrack's Barracks
You'll begin Chapter Two in Kendrack's Barracks. Talk to the young
lady who greets you, then head out into the main room.
All your friends from Chapter One are here: all five henchmen,
Aribeth, and a new member of your growing team, Aarin Gend. Speak
to Aribeth and Aarin to get your general battle plan for this
chapter. You'll need to find two pieces of corroborating evidence
that lead to the cult's location in the area.
You'll also want to speak with Kendrack himself. He'll offer to
send you on the Bounty Hunt quest, during which you'll need to
track down five escaped convicts and return their ears for a
reward. Here are their locations: Wyvern is camped out in the
Neverwinter Woods, Zor is north at the Green Griffon Inn, Delilah
can be found at the archaeologists' camp to the east, Stirge is in
the farmlands outside of Charwood, and Yesgar is hiding out in the
Port Llast mines. Before you leave, you'll want to talk to your
henchmen and choose one to take along with you.
As before, each henchman has a quest. Solve the quest, and they'll
replace your previous reward with an upgraded item. Here's what
each henchman is looking for and where to find it.
Tomi Undergallows
You'll find the Star of Calimshan in the summoning room of Wanev's
Tower. The Ring of the Rogue +3 adds three points to your dexterity
and two points to your disable-trap and open-lock skills.
Boddyknock Glinckle
Boddyknock wants a prism blossom seed, which is located on the
first level of the Creator Race Ruins. The Lantanese Ring +3 adds
three points to your charisma and has a +1 regeneration
effect.
Linu La'Neral
The journal of Synth La'Neral can be found on a corpse in the Troll
Caves. The Pendant of the Elf +3 adds three points to your
dexterity and grants you darkvision.
Grimgnaw
Grimgnaw seeks yet another morbid item--this time he wants a
mummified corpse hand. You'll find one in the Tomb of the Arcane
Brotherhood. The Amulet of the Long Death +3 adds three points to
your constitution and gives you a spell resistance bonus of
10.
Sharwyn
A lock of nymph's hair can be found in the Nymph's House, deep in
the Neverwinter Woods. The Belt of the Performer +3 adds three
points to your charisma and two points to your perform and persuade
skills.
Daelan Redtiger
The axe Daelan seeks will be found in the third level of the
Mutamin's Challenge dungeon in the Green Griffon Inn. The Amulet of
the Red Tiger +3 gives you a three-point increase in strength and
makes you immune to fear.
Aribeth
In this chapter, Aribeth also has a tale to tell. When it's
finished, she will give you a ring. This ring will be helpful (but
not necessary) much, much later in the game.
Aarin Gend
Women can speak to Aarin and start a romantic thread with him. He
will give you an amulet that can cast Light an unlimited number of
times a day.
Gerrol's Wife
Farmer Gerrol's son will approach you as you leave the barracks,
and you'll be given the Gerrol's Wife quest. You'll be heading to
the North Road soon enough to help his father.
The Alliance Arms Inn
This Inn is a hub of activity. You can pick up a few secondary
quests here, and there are several people to talk to about your
primary quest. A few of the quests that originate here later in the
chapter can also be triggered at the Green Griffon Inn. It will
just depend on which inn you visit at the appropriate time.
There are several people you should talk to on your first visit to
the inn. First, chat with Alhelor and Anders about the Black Wolf.
Next, speak with Elaith, who will give you the Serpent's Gems
quest. He'll give you the key to Wanev's Cottage to start your
search. The gems are located in the following places: the summoning
room in Wanev's Tower, Zamthira's room at the Green Griffon Inn,
and Setara's House in the heart of the Neverwinter Woods.
Several patrons will approach you. A halfling named Solomon will
give you a ring, insisting that you take it as a reward for saving
his family from the plague. Another persistent stranger (either
Jaheel or Tarran) will request your aid in finding a lost brother,
starting the Poor Neva quest.
You may also want to talk to Darktongue Breakbone, who claims to
have been injured while searching for the cult himself. Darktongue
will be very interested to learn if you find out where the cult is
hiding. Very, very interested indeed.
There are several patrons to speak with in the Alliance Arms
Inn.
Temple of Tyr
The local Temple of Tyr is accessed through a portal. Here, you'll
meet Neurik, your free healing dispenser for this chapter. Talk to
Neurik to learn more about the Black Wolf, and you'll be given the
Werewolf Hunter quest. You'll need to hunt down three local youths
who have been turned into werewolves and give them a silver charm
to cure their lycanthropy. Bran can be found in a cave along the
south road, Geth will attack you on the east road, and Urth can be
found upstairs at his parents' farm in Port Llast.
Once you've cured (or killed) the three, you'll need to find Sir
Karathis in his cave near the Green Griffon Inn, then hunt down the
real Black Wolf right here in town.
Eltoora's Lab
Eltoora of the Many-Starred Cloak guild needs you to find five
Imaskarran tomes. Once you find them, you can use her lab (located
through the portal behind her) to make some decent items. Just put
the two components in the chest and cast the appropriate
spell.
The Tome of Life (fenberry + quartz crystal, cast Endure Elements =
Ring of Elemental Resistance) is in the Tomb of the Arcane
Brotherhood. The Tome of Resonance (ettercap silk gland + fenberry,
cast Lightning Bolt = Wand of Lightning) is in Setara's House. The
Tome of Death (ettercap silk gland + skeleton's knuckle, cast
Improved Invisibility = Ring of Protection +3) and the Tome of Fire
(fire beetle's belly + quartz crystal, cast Fireball = Staff of
Power) can both be found in Jhareg's Castle in Charwood. The former
is in Karlat's library, the latter in Quint's. The Tome of Ice
(skeleton's knuckle + quartz crystal, cast Mage Armor = Amulet of
Natural Armor +3) is in Wanev's Tower.
Ballard
To the east of Eltoora you'll find Ballard, a ranger who will tell
you of strange animal attacks in the Neverwinter Woods.
Dockhouse
In the dockhouse, you can get some easy experience points and cash.
Talk to Captain Mung and Prichev and settle their dispute. If you
convince Prichev to let the captain take the shipment to Waterdeep,
you'll get a bit of money, but you'll get much more if you convince
the captain to take the relief shipment to Neverwinter.
The Eisenfeldt Farmhouse
Start your werewolf hunting here. Urth's parents won't be very
helpful, so just charge upstairs. Urth is a fairly powerful
opponent--a 16th-level fighter. When you've done enough damage,
he'll surrender. Convince him to use the charm--through persuasion
or intimidation--and he'll be cured.
Wanev's Cottage
A- Stairs Up
B- Library
C- Bedroom
D- To Kitchen
This unassuming house is actually a bit more than it appears. If
you're looking for the Serpent's Gems for Elaith, you'll want to
stop here first. When you enter the house, disarm the trap near the
stairs and go down into the basement.
As you move through the basement, pick up some skeletons' knuckles
(at least two, though you'll need more to make items in Eltoora's
laboratory), a fire beetle's belly, and a slaad tongue (the latter
is found in a bookshelf in the library). In the bedroom, you'll
find Wanev's bedroom journal, which will give you some clues about
the puzzle ahead (and its reward). Fight the flesh golem near the
stairs to the kitchen and climb up.
Upstairs, you'll find Wanev's cookbook. Put the necessary
ingredients in the brazier (two skeletons' knuckles, a fire beetle
belly, and a slaad's tongue) to open a portal. Step in and search
the chests to find Wanev's lab journal, which describes a tower he
is building to the south, and Wanev's wardstone.
Merchants
There are four merchants in Port Llast. The Cracked Anvil sells
quality armor and weapons, Eltoora sells supplies for spellcasters,
the Shady Character near the dockhouse sells rogue equipment, and
Ballard has some general supplies.
Random Attacks
If you've spoken with Solomon more than once, you know that he's no
friend and his ring was not a token of appreciation. This will be
made even clearer when he attacks you. He and two guards will
ambush you just outside of Port Llast, regardless of which road you
take. Solomon and both his guards are 8th-level rogues. Make sure
you loot his body for Solomon's journal, which is a possible lead
in your search for the cult.
Another cult agent who will track you down is Vardoc. Before he
strikes, you will hear a great deal about him from various
terrified patrons at the Alliance Arms and the Green Griffon. He
will finally attack after you've investigated Neva's disappearance.
Vardoc is pretty tough--he's a 1st-level fighter/12th-level
rogue/1st-level barbarian, with a wide assortment of combat-related
feats and skills. Like Solomon, he will attack you on any of the
three roads when the time is right. When Vardoc is dead, be sure to
search his body for an informative letter.