Chapter 3: Items
The following charts provide detailed statistics on all the
weapons, armor, potions, and miscellaneous magic items that can be
found in the Throne of Bhaal areas.
Weapons
There are new powerful weapons of almost every type in the
expansion pack. The sectors where a particular weapon can be
located are indicated in parentheses next to the weapon's name to
allow you to track down the best armaments for your
characters.
Axes (Slashing Damage, One-handed)
Weapon
Damage
Weight
Speed Factor
Special Abilities
Not Usable by the Following Classes (Requirements)
Battle axe
1d8
7
7
None
Druid, cleric, mage, thief (requires 10 strength)
Battle axe +1 (2), (13)
1d8+1
7
6
None
Druid, cleric, mage, thief (requires 10 strength)
Battle axe +2 (1), (2), (3), (10), (13), (14)
1d8+2
5
5
None
Druid, cleric, mage, thief (requires 10 strength)
Battle axe +2: Battle axe of Mauletar
1d8+2, slashing
5
5
Axe
Druid, cleric, mage, thief
Battle axe +3 (1), (2), (3), (11), (13), (14)
1d8+3
4
4
None
Druid, cleric, mage, thief (requires 10 strength)
Battle axe +3: Stonefire (1)
1d8+3
7
4
+2 fire damage
Druid, cleric, mage, thief (requires 10 strength)
Axe of the unyielding +3 (11)
1d8+3
7
4
Improves armor class by 1, user regenerates 1 hit point per
round
Druid, cleric, mage, thief (requires 10 strength)
Axe of the unyielding +5 (11)
1d8+5
5
2
Improves armor class by 1; user regenerates 3 hit points per round,
constitution +1, 10 percent chance of decapitating opponent with
each successful attack
Druid, cleric, mage, thief (requires 10 strength)
Bows (Piercing Damage, Two-handed)
Weapon
Damage
Weight
Speed Factor
Special Abilities
Not Usable by the
Following Classes (Requirements)
Arrow
1d6
0
N/A
None
Druid, cleric, mage
Arrow +1 (1), (2), (3), (7), (
, (11), (12)
1d6 +1
0
N/A
None
Druid, cleric, mage
Arrow +2 (1), (2), (3), (9), (12)
1d6 +2
0
N/A
None
Druid, cleric, mage
Arrow +3 (2), (3), (
, (9), (10), (11), (12), (13),(14)
1d6 +3
0
N/A
None
Druid, cleric, mage
Acid arrows (2), (9), (10), (11), (12)
1d6+1,
0
N/A
Special 1d3 acid damage
Druid, cleric, mage
Arrows of biting (11), (14)
1d6
0
N/A
An additional 30 percent of maximum hit points within 20 seconds
unless save vs. death made
Druid, cleric, mage
Arrows of dispelling (9)
1d6
0
N/A
Dispel magic affecting target
Druid, cleric, mage
Arrows of fire (5), (6), (
, (9), (13)
1d6
0
N/A
An additional 1d2 of fire damage, avoidable if a save vs. spell is
made
Druid, cleric, mage
Arrows of ice (2), (9), (11), (14)
1d6
0
N/A
An additional 1d2 of cold damage, avoidable if a save vs. spell is
made
Druid, cleric, mage
Arrow of piercing (+4 to hit) (
, (9), (11), (13)
1d6
0
N/A
+6 physical damage unless a saving throw vs. death is made
Druid, cleric, mage
Short bow
By arrow
(normally 1d6)
2
6
None
Druid, cleric, mage (requires 3 strength)
Short bow +1 (2), (13)
By arrow +1
2
5
None
Druid, cleric, mage (requires 3 strength)
Short bow +2 (1), (3)
By arrow
2
5
None
Druid, cleric, mage (requires 3 strength)
Bow of Arvoreen (+2 to hit, short bow) (1)
By arrow
2
6
None
Only usable by halflings
Short bow +3 (1), (3), (13), (14)
By arrow
1
3
None
Druid, cleric, mage (requires 3 strength)
Darkfire bow +4 (13)
By arrow
1
2
Once per day cast improved haste, 5 percent bonus to fire and cold
resistance
Druid, cleric, mage (requires 3 strength)
Darkfire bow +5 (13)
By arrow
1
1
Once per day cast improved haste, 5 percent bonus to fire and cold
resistance
Druid, cleric, mage (requires 3 strength)
Longbow
By arrow
3
7
None
Druid, cleric, mage, thief (requires 6 strength)
Longbow +1 (2), (13)
By arrow
2
6
None
Druid, cleric, mage, thief (requires 6 strength)
Longbow +2 (1), (2), (3)
By arrow
3
6
None
Druid, cleric, mage, thief (requires 6 strength)
Ripper +2 (longbow) (1)
By arrow +2
8
5
None
Druid, cleric, mage, thief, bard (requires 18 strength)
Longbow +3 (2), (3), (
, (13)
By arrow
2
5
None
Druid, cleric, mage, thief (requires 6 strength)
Taralash +4 (12)
By arrow
2
3
Increase movement rate by 2
Druid, cleric, mage, thief (requires 6 strength)
Taralash +5 (12)
By arrow
1
2
Increase movement rate by 2
Druid, cleric, mage, thief (requires 6 strength)
Composite longbow
By arrow +1
10
7
None
Druid, cleric, mage, thief, bard (requires 18 strength)
Composite longbow +1 (2), (13)
By arrow +1
9
6
None
Druid, cleric, mage, thief, bard (requires 18 strength)
Composite longbow +2 (1), (2), (3)
By arrow +1
8
5
None
Druid, cleric, mage, thief, bard (requires 18 strength)
Composite longbow +3 (2), (3), (7), (13)
By arrow +1
7
4
None
Druid, cleric, mage, thief, bard (requires 18 strength)