Chapter 7
It's time for the final portion of Baldur's Gate II. Moving right
along from the drow elf areas, the rest of the game will take place
in regular elfland, beginning in Suldanesslar.
Suldanesslar
Elhan will ask you to find Ellesime or Demin to find out what's
going on in the city. There are plenty of monsters around,
including rakshasas, golems, and trolls, so be careful. First, head
to the north and search the house there. You'll encounter two stone
golems and a clay golem, so be careful. Take the cloak of elvenkind
and the stone horn from the receptacles and head back to Elhan.
Now, proceed west to the area marked "House of the Talisman" on
your map. Above it are the priest's quarters. Head up to the
priest's house and take the elven priest stone from the desk. Now,
go to the house of the talisman and click on the puzzle above the
fireplace-type device. You'll be faced with a puzzle, the answer to
which is on the priest stone you just got. (The sequence is
corellan, rillifane, water, and tree.) You'll receive the talisman
of rillifane when the box opens. Don't miss the narrow ledge on the
bookcase in the north end of this room; it'll contain a high-level
scroll.
Unfortunately, the elves won't be a big help here.
Now, leave the room and proceed west toward Demin's house. Destroy
the skeleton warriors that are attacking the elves. Save your game
before heading further to the west; you're about to face a nasty
spellcasting drow. Raamilat has a pet nabassu that will attack you
when you get close enough. If you send a scout character up there,
you can lure the nabassu away and kill it. Once you get closer,
Raamilat will cast time stop, with meteor swarm, protection from
evil, and gate (to summon a pit fiend) during the pause. Your best
bet might be to select a character with high fire resistance to act
as a punching bag here, triggering the time stop, then running away
before the meteor swarm really gets going. Despite his protection
from evil, the pit fiend will probably attack Raamilat right away.
You can jump off-screen to let them fight, though Raamilat will
probably kill it fairly quickly with a disintegrate or horrible
wilting spell. Be careful fighting Raamilat; he can maze your
characters, which will take them out of the action for a bit.
When you play with fire...
When Raamilat is dead, head into Demin's house. She's being
attacked by three rakshasas. Kill them, with the focus being on the
Adsaan, the spellcaster of the bunch. Speak to Demin for a while to
learn exactly what Irenicus' original crime was, and you'll learn
that you must find three artifacts to summon the avatar of the
leaflord. You already have one; the talisman of Rillifane, but you
need the other two: a golden cup and the moonblade.
Walk southeast where you fought the skeleton warriors. From there,
proceed northeast toward the House of the Moon. Enter it, and
you'll witness an encounter between the city's chosen warrior and a
balor, after which they'll both die. Pick up the moonblade from the
warrior and head to the northwest. Stop by the harpist's house and
get the stone harp, then go to the forest clearing. Save your game;
you're going to be fighting a dragon pretty soon.
Nizidramanii'yt (say that three times fast) is a black dragon that
guards the golden goblet of life in the forest clearing. You have
two options: Give him all your possessions for the goblet or take
it from him by force. You can drop all your items on the ground and
get around him that way, though you'll still lose gold, and it will
be quite a hassle dropping every single thing you have on all six
characters.
Imoen and Aerie bravely attempt to take out a dragon by themselves.
What's not shown is their gruesome deaths.
Fighting him is also fairly difficult, though. He's tough,
obviously, and he can cast an insect swarm that will do massive
damage to your party over time. (It seems to be around two or three
damage a second in real-time.) This will prevent them from casting
any spells while the spell is in effect, so you'll want to cast any
offensive spells before he manages to swarm you. Horrid wilting is
an excellent choice if you have any scrolls or are of a high enough
level to actually cast it. In any case, once he's cast the swarm,
he'll probably revert to one-on-one melee attacks, with occasional
breath or wing buffets thrown in to the mix. When he falls, take
the goblet of life and rest in this relatively safe area.
Head to the Temple of Rillifane on the west side of your map. Be
careful when approaching: There are Rakshasa guarding the entrance.
Send a sacrificial monster or animal to suffer the cloudkill spell
that the spellcasting rakshasa will throw down (which, by the way,
will probably take out a couple of his teammates as well), then
follow up with the rest of your characters.