A year ago, I started playing Prophecy to kill some time.
Something
went terribly wrong but I noticed it too late. I was already
addicted.
Prophecy's atmosphere, technical side of mud and people captivate
any
player who give it a chance. Prophecy is not a large mud. During
one
year I've seen player activity fluctuate between 15-30 people.
For
some reason, I've always been into muds of this size and I am
sure
many people agree with that. Cozy is exactly what Prophecy
is.
Prophecy's theme is from Eddings world of Belgariad and
Mallorean.
I am sure many of you have read Eddings books and I glad to tell
you,
Prophecy is better than the books. A lot better. One thing above
all
in Prophecy is it's areas and quite original at that. Only few
puny
original ROM areas remain and those are to be removed in
future.
Player killing enviroment and Roleplaying enviroments are
supported.
Immortal quests, auto questing system, Emily quests (mob
throwing
scavengers and couple of other things), miniquests on areas not
to
forget scrimmages (Wars nonPK people can join), quest equipment
system
different roleplaying possibilities and actually pretty well
functioning PK setup. I've PKed in couple of muds previously
but
here.. it really is smooth.
I would like to recommend Prophecy to everyone who enjoy well
build
areas and mind boiling mini quests on areas. Some of the mini
quests
are just awesome. PKing is fun and most of the people do it for
that
sole purpose. Prophecy has just as passionate roleplayers as it
has
player killers.
Yours, Shariana the newbie