Right now, as we speak... a small development team will work on
expanding the current Paintball gun system to have more NATO small
arms replicated. So till then, will keep pushing for perfection in
all quarters.
As some of the posts have suggested, MILES and other "established"
training aids do provide some form of training purpose, as well as
paintball. This system mainly focus on the skills and reactions
that are required to see the mission gets done right, and safe
handling of arms in confined spaces and around blind corners. As
some of you who have done BUA fighting, know damn well, that
friendly fire is the main problem for attacking troops, and failure
to command and control your fire movements and troops to secure the
objectives.
Frankly, when the ops order for BUA has been delivered to the
attacking troops, the intel situation will change and the foilage
surrounding the objective becomes "hot" too. Thus it is important
for the mission leader or commander to see beyond the main target
and expand his mission scope to ensure all is taken care of.
Commands and clear signals form the basis for success.
Any one who has done ambush raids, intel ops, snatch ops, or any
specialized small patrol ops will surely understand the greater
need to get the fire movement and C&C right. In this aspect,
paintball comes into play, telling the aggressor, and operators
where you have made mistakes, and by looking at the shots on the
buildings and bodies, you will know whats expected, and need to be
worked upon.
A far greater need for the operators to work on is the need to
shoot instinctively, aim faster, engage the aggressor and make the
shot. Far too many times, the students are shot, because they are
just reluctant to fire until they see a sure shot, which makes
their movents very slow and expose their positions. Sharpening
shooting skills, weapon handling, "Shoot and scoot" drills are just
some of the technical skills the students did take note during
their BUA ops.