So sad need to break the news to all CS zombies.
Game engines which depict "action shoot um ups" follow a certain
formulae. If you check out the numerous books in library "Dummies
for Game Programming", you will find that all FPS follow a generic
formula in a java routine which are recycled over and over.
As long as you point sufficiently big weapon (3 points for pistol,
5 for semi, 7 for SMG etc etc) in right direction (+/- 2 units
left, right, high or low) against soft target (modified for injury
(-2 for flesh wound, -3 for slight wound) add modified (+2 for
armour picked off dead buddy, +200 for super no-shit powers) etc
the programme goes to graphic suite for the blood and gore.
Nothing like real life. Vietnam war studies found that average of 5
out of 200 rounds fired are aimed and only 0.5 hit target (or cover
which target hiding behind). A good book is "anti-personnel
weapons" in NLB reference. Nearly 65% of hits are on extermeties
(arms, legs) 20 to 25% on torso and remainder are head and other
bits etc. Most injury is from mines, arty and grenades etc.
In simple words FPS like CS, half-life etc are simple mathetical
models with lots of nice graphics. Even best flying simulators like
'flight simulator' use a generic engine to 'dipict' flight
characteristics for all the various models. Qualified pilots have
commented that it does not come nowhere near the 'real
thing'.
Europe is a continent with 28 plus countries, which does SBSK mean?
Frog, Kraut, Commie or even Tommy weapons? Which period? forget
about fantasy weapons. FYI GPMG is Singapore rip-off of british L7
which is copied from Belgian FN MG...