Originally posted by Shotgun:
Again, one has to treat a lock on with a fire control radar
equivalent to a IR shot fired. IF he doesnt execute a quick break,
he would really stand a chance if a missile had already been fired.
In war, this would not apply, but because its during peace time, u
dun really know if the other guy really gonna shoot or not.
the truth is that the F16D is not the 1st Turkish F16 being shot
down as well as not the last one.
From the HUD, the MIRAGE2000 seems to be pulling a 5g lead turn
@ 22 degree AOA to the right. THe range is close enough for guns.
F-16 is probably pulling a bit more gs, pulling up a little,
perhaps attempting to increase closure rate to generate an
overshoot. High-G Yoyo.
Sorry, forgot to mention in more details, that F16 inside the
HUD view is NOT the F16D currently we are discussing but another
F16C victim of the Mirage 2000EGM---the 1st blk product of Mirage
2000 series.
About the Immelman, I don't see how it would help by pulling up
n turning, and potentially losing eye-contact with the bandit. If
indeed its head on approach, u're gonna die anyways cos the'd just
launch at u pulling up, while you're losing airspeed. You simply
don't dodge bullets by losing airspeed.
Well, if you don't have this in mind that the single most import
factor of the WVR air combat is the ENERGY, then I dont think we
can set up a measurable discussion at all.
An eye contact is that essential when u r in a merge with bandits
and pretty sure their IR AAM has launched towards you? The other
thing a pilot wont delay to do in such situation is pulling out
his bird from the reach of the AAM. And by which means? High G
maneuver. In an assumed co-altitude/co-energy merge, its obvious
the 1st fighter makes the horizontal separation( turn left or
right) will be in great disadvantage because you inevitable will
explore your hot a$$ 1st to your opponent and receive a warm
tailor-on shot. You dive, better still. Your opponent will catch
the altitude advantage and in a down shoot position, his AAM will
gain energy while dashing down.
So the option left is you pulling up an option you so hard to
accept but quite a common practice of many merge encountering. You
only look at its losing the speed but never notice that you are
gaining the altitude and better angle to the off boresight of the
opponent plane, and at the last, you can settle behind the bandit
and above it if you like . As I said you maneuver because you want
to escape the AAM and gain the position behind the opponent
fighter. When the time u pull up and roll, the AAM tracking ur
fighter also has to do the same. Depend on which one bleed energy
fast and exhaust 1st. because you make the Immelman 1st, you got
the lead turn, if unluckily the AAMs inertia makes the AAM
passed your jet then the part of the AAMs energy inherent from its
launching fighter will become negative, which means the AAM has
actually use its limited energy to overcome its energy inherent
from the inertia before purely used to catch you. Another
disadvantage of the IR AAM is its seeker, the seeker always has to
face your hottest spot and then determine the missiles next move,
dont like the radar guided AAM, why so significant? Because you
know, when your fighter in high G, the planes hottest A$$ will
always some times to the left, some times to the right, sometimes
up, some times down while the fighters nose will relatively not
move such widely. Because the seeker always intend to follow your
jets hottest part, then the AAM most likely will travel in S
sharp while you plane just do smooth curve of Immelman. Which one
bleed energy faster? The 1 with loop plus S sharp cat walk or the 1
just do the smooth loop? Remember, the more G, the more energy you
will lose. The more energy your opponent tend to lose, the more
chance you win